QuickTime 3 Reference

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Sprite and Sprite World Identifiers

The sprite world and sprite data structures are private data structures. You identify a sprite world or a sprite data structure to the Sprite Toolbox by means of a data type that is supplied by the Sprite Toolbox. The following data types are currently defined:

Sprite
Specifies the sprite for an operation. Your application obtains a sprite identifier when you create a new sprite by calling the NewSprite function NewSprite .
SpriteWorld
Specifies the sprite world for an operation. Your application obtains a sprite world identifier when you create a sprite world by calling the NewSpriteWorld function NewSpriteWorld .

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